03
AND WHERE CULTURE GOES, COMMERCE FOLLOWS.
Gaming isn’t just shaping global behavior — it’s directing billions in consumer attention and spending. For brands, this isn’t a trend to watch from the sidelines. It’s a business imperative.
04
GAMING IS A FULL-SPECTRUM MEDIA CHANNEL — AND BRANDS ARE STILL UNDER-INVESTING.
Gaming is already larger than the global music and movie industries combined, yet it still receives less than 5% of U.S. ad spend.
That’s a huge disconnect. The truth is, gaming offers rich engagement across every major touchpoint — from playing and watching to creating and sharing. According to Brent, the industry needs to shift its mindset.
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THE CREATOR ECONOMY IS THE HEARTBEAT OF GAMING.
Gaming platforms like Roblox, Fortnite, and Minecraft have evolved into playgrounds for creators. Millions of users aren’t just playing — they’re building games, hosting live events, and growing followings that rival mainstream celebrities.
This creator-fueled ecosystem is where UGC thrives and where brands can find authentic, community-powered ways to engage. When brands show up with respect and relevance — like Minecraft’s in-game movie events or Porsche’s in-game Overwatch skins — players reward them with loyalty.
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THE OPPORTUNITY ISN’T JUST REACH — IT’S RELEVANCE.
Gaming gives brands the ability to connect with people where they live, play, and form identity. But this isn’t about slapping logos into games — it’s about understanding the culture and co-creating value within it. The brands that win are the ones that see gaming not as a media buy, but as a cultural conversation. It’s no longer a side quest — it’s the main storyline.